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- -=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
- New York 2008 What's New File
- -=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-
- What's NEW in these versions ... stuff to check out ...
-
- Features:
- Totally new stuff that's added to the game.
-
- Bugs:
- Descriptions of bugs that were fixed in this version.
-
- CheatFix:
- Fixed something that allowed cheating!
-
- Known maybe-bugs:
- Might be just system specific bugs, and I could not duplicate them
- although I tried. If you find these, send me EXACT description of what
- is happening!
-
-
- -=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
- The 0.0? series releases
- -=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-
- v0.05a (very minor release)
- ===========================
-
- Features:
- - The game can now autodetect the terminal emulation type, just use the
- -AD command line option.
-
- v0.05 (Minor Release)
- =====================
-
- Features:
- - Created my own copyfile and delete routines so the game does not call dos
- anymore (xcept to run IGMs).
- - New in game events that happen practically anywhere in the game. They
- happen sparsely though.
- - The polling value can now be edited. So you can fine-tune your multitasker!
- Make sure you use the new .cfg file! or copy the "PollingValue" keyword into
- your .cfg file if you wish to change it!
-
- Bugs:
- - The you are being fought by another node bug fixed, finally!
-
- v0.04 (Minor Release)
- =====================
-
- Features:
- - Better slice releasing under multitaskers. THX DINK! You can turn off the
- time slicing in the .cfg file if you wish.
- - Does not ask if the player wants to have sex with a user of if he wants to
- rape if he already used up all his sex turns.
- - If a user does not have any hits of his drug it does not tell him he has to
- sell it.
- - Checks for flags durign fights only every second, not all the time!
-
- Bugs:
- - If user said no to "you'll have to sell all yer hits of your currnt drug"
- it changed the drug anywayz.
- - Very minor display bugs fixed.
- - Again a fix in the file checking during idle, it didn't check untill a
- key was pressed!
-
- CheatFixes:
- - Well since there are a lot of people running older versions I'm not telling!
- It was strange but only worked for higher level users!
-
- v0.03c (Bugfixes only)
- ======================
-
- Bugs:
- - Command line reading bug fixed! The one with the -p argument. This one
- was a hard to find but I GOT IT!
-
- v0.03b (Bugfixes only)
- ======================
-
- Bugs:
- - Overflow in Evil Stuff fixed.
- - User being fought bug fixed (multinode only).
- - Current Player being fought bug fixed (multinode only).
- - Not checking for online messages durning idle bug fixed (multinode only).
-
- v0.03a (VERY minor release)
- ===========================
-
- Features:
- - Send money through mail option added (in bank)! This added 4 lines to the
- lines.dat file.
- - Finally made the menu capitalization constant and went and capitalized all
- menu items (menus.dat).
- - Very small display changes in a few places.
-
- Bugs:
- - Few misspellings and linguistic errors fixed.
-
- v0.03 (Minor Release)
- ======================
-
- Features:
- - NY2008.CFG was renamed to SAMPLE.CFG to avoid overwriting during unzip.
- (if you have not had ny2008 instaled before, copy this file to NY2008.CFG!)
- - New, more user friendly, registration program, same name, REGISTER.EXE
- - Editor now includes Levels/Minimum Points table when you enter points
- - The NYEDIT.EXE is smaller about 35k or so!
- - New command line parameter, RESET, which will reset the game, instead of
- the old RESET.BAT! (works with multiple game setups and you can include a
- .CFG file using the "-C" parameter.
- - It is now faster in multitasking enviroment since it does not check for
- flags that often during idle anymore.
- - Added "CheckFlagsEvery" keyword to SAMPLE.CFG file so you can edit exactly
- how often does NY2008 check for other nodes messages during idle. Read
- the SAMPLE.CFG file for more info!
- - No-Self-Mail checking finally works ...
- - Message automatically aborted if nothing in the body and user does not want
- to have sex.
- - "Nothing happened" displayed if newzfiles not found or found empty
- (this added 2 lines to lines.dat, and linesc.dat)
- - The bps rate is not read in, if a fossil is used. This should solve some
- communication problems.
- - "-RDBPS" comand line option added. Makes the game read the locked bps!
- use only if you have problems
- - Users can't change their drug when they're high. they gotta sober up first!
- (1 more line in lines.dat (and linesc.dat) file)
- - If a player looses in an offline player fight he looses all his money on
- hand
-
- Bugs:
- - An overflow bug fixed when buying drugs when the user had a LOT of money.
- (It would mess up the users money and points)
- - Offline player fight bug fixed if maintanance ran on another node.
- - RIP users should be allright now (used to be some display garbage).
- - Also RIP users might have gotten ASCII not ANSI... I fixed that too
- - [F9] did not work if Standard personality was chosen in the .cfg file
- - In editor, when entering points only numbers can be entered.
- - In editor, a small statusline display bug fixed.
- - Few misspellings fixed.
- - Alt keys did not work if NY2008 personality was chozen in the .cfg file.
- - A lot of display bugs fixed (it just looks a bit better now).
-
- Known maybe-bugs:
- - A user got "agreed and had sex with you" from a male player, I could not
- duplicate it. Only one system reported it. Strange. I looked through all
- parts that posted messages and all parts that recieved and could not find
- something that would put a had sex with you flag on ... I think it must
- have gotten corrupted somehow from defeated you message ...
- - "You are being fought node" bug still not caught, if it is a bug. It looks
- like the flag might be left in place after an error or a sys-crash. It
- might not be a bug and might not even be caused by the game. If you
- turn of multinode support or run crash recovery during maintanance each
- day it should not ever come up anywayz. (I'm strongly convinced it is not
- a bug but something that happened with my board)
-
- v0.02 (Minor Release)
- =====================
-
- Features:
- - IGMs can be in fights as events. Just add the IGM's you want to be available
- as fight events into a file called '3RDEVENT.DAT'. The format is the same as
- '3RDPARTY.DAT'.
- - New IGM Installation program that implements the fight event igms. It's in
- the main archive in (NY_IGMIN.ZIP, same as before).
- - Franz's Bar has a minor release, with afew bugfixes and the new installation
- program (NY_BAR12.ZIP).
- - The checking for flags is faster, so the game should be a bit faster now.
- - The "1 File Copied" message is not displayed localy anymore.
- - Personalities can be changed even when a user is online.
- - New personality called "NY2008" which will display player status, like points
- and money. From this status line you can switch to any other personality.
- If you want "NY2008" personality online press Alt-[F1].
-
- Bugs:
- - Mail name searching bug fixed!
- - If user has enough money to buy an A-Bomb but isn't level 20, it tells him
- before it kicks him back to menu.
- - A bug in IGM prompt fixed, nothing major.
- - Few small display bugs fixed
-
- v0.01 (Major Release)
- =====================
-
- Features:
- - The maintanance should now take about 2,000,000,000 messages without
- crashing (theoretically).
- - Can have infinite number of IGMs now. If you use the OTHER.ANS, .ASC, .AVT
- screen to override the default display, only one screen is used so the
- numbers of the IGM in the 3rdparty.dat is the number to enter to run the
- igm, if other.a?? is not used it's allways 1-20 on infinite number of pages.
- - IGM display faster due to pre-formatting the 3rdparty.dat each play into
- a temporary binary file which is read from the disk to save memory.
- - "Q", "?" are now hotkeyd in IGM menu, along with the new Next and Previous
- commands (only active when there is more than 20 igms).
- - Rank number and inactivity days are no longer read from igm dropfiles,
- to prevent errors.
- - New text file character information dropfile for IGM's so that the non-C
- programmers can make IGM's easier. (read 3rdparty.doc for more info!)
- - If 3rdmnt.bat is found in the game dir it will be executed after the
- nightly maintanance if you need to run something everynight.
- - If the screen length is not read properly it's reset to 24 lines
- - Custom Installation Program is included in the main archive
- - Franz's Bar and Jackpot IGM's have 1.1 releases (NY_BAR11.ZIP and NY_JP11.ZIP)
- - New IGM called Shoot Em is released! (NY_SHOOT.ZIP)
-
- Bugs:
- - Few Display bugs fixed.
- - Few misspellings fixed.
-
- -=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
- These were the WIDE BETA public releases
- -=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-
- WIDE BETA 9
- ===========
-
- Featuers:
- - Killed the turning cursor on the mail search thing ... I put it in there
- partly cuz it looked good but it slowed the mail search down about 60 to
- 100 timez! So I took it out <G> Sorry that was in there and ya had to put
- up with it but that just happens. Now it just says "Searching ..." and
- that's it.
-
- Bugs:
- - If a player hangs up in player fight the player that is fought was, not
- let in again, it's fixed now.
- - Few minor display bugs fixed.
-
- WIDE BETA 8
- ===========
-
- Features:
- - Clean mode, will make the game "CLEAN". You cannot rape and language has
- been cleaned up ... though i think it's pretty clean to begin with. If you
- want to change something else in clean mode .... let me know and i'll do
- it fer ya.
- - On exit from IGM it now cheacks the deadly percentages and if user hasn't
- been killed properly in the igm it will kill him with the usual die message.
- - New users can no longer input a name that is already used but capitalized.
- (e.g. Franz and fRanz are now considered same in the new user name scan, and
- also if user changes his name)
- - Users can no longer send mail to themselves.
- - Brought down the executable size 50k (from 308k to 258k)
- - Also look for the BAR igm (NY_BAR.ZIP) it should be available at the same
- time as this version.
-
- Bugs:
- - Duplicate name checking bug fixed. (sometimez said it was duplicate even
- when it wasn't)
- - Change info now really checks for duplicate namez. (i hate bugs)
- - Two carrige returns in (.asc,.ans) scorefiles bug fixed
- - A small display bug in Evil Stuff fixed.
- - Few misspellings fixed.
-
- WIDE BETA 7
- ===========
-
- Features:
- - In adding the command line to the 3rdparty.dat file you can add '*' in
- front and it will use the exe file name's dir instead the game dir.
- (has to be the first character on the line)
- - You can restrict players ability to get into IGM's by security level.
- Do this by putting '{<minimum security level>}' into the command line of
- the IGM.
- - You can have a custom display of available IGM's by creating a file
- called OTHER.ASC, OTHER.ANS and OTHER.AVT (you don't have to make all of
- them, but they will be displayed to user if available and his termonal
- allows).
- - The drop files for IGM's format has changed a bit .... there are two more
- fields, terminal emulation and user location! Sorry about this! It will be
- easy to change that and since i don't think there's a single IGM out there
- except the one I just wrote i don't think it will affect anything.
- - I made an IGM! It's a very simple JACKPOT IGM and the filename is
- NY_JPIGM.ZIP (I will release the source soon ... I have to clean it up
- first.)
-
- WIDE BETA 6
- ===========
-
- Features:
- - You can now edit the chances of being busted and succssesfull for every
- offense in the .cfg file. of course you can only do that if you registered.
- - You can now be unsuccessfull smashing up a car and breaking a window.
- I have changed the default chances accordingly.
-
- Bugs:
- - Few minor display bugs fixed.
- - The 3rdparty.dat could not be read sometimes.
- - Slow other stuff display bug fixed.
- - Fixed dos calls bug created in wb5 that didn't clean up after players by
- deleting the flag files.
-
- WIDE BETA 5
- ===========
-
- Features:
- - Moved a few lines from menus.dat into the lines.dat and added one or two
- - Made some dos calls slightly faster.
- - Changed the Initial screen a bit.
-
- Bugs:
- - Fixed a bug deleting dead user messages
- - Fixed a few display bugs
-
- WIDE BETA 4
- ===========
-
- Features:
- - You can steal more from the bank
- - Curing STD's is now a bit cheaper, especially for higher levels
-
- Bugs:
- - File locking bug fixed, which may have been causing the user file deletes
- - Few display bugs fixed
- - Online flag before user was online bug fixed
- - Few editor bugs fixed
- - Free hookers bug fixed
-
- WIDE BETA 3
- ===========
-
- Features:
- - Menu titles are now in the LINES.DAT file.
- - And a few more things in the LINES.DAT file
- - Added and updated stuff in the MENUS.DAT file.
- - Changed the expert mode to help level toggle, it can now be expert, regular
- and novice, novice is what regular was before, and expert mode did not
- change. The regular mode will display the menu when you first enter it but
- not after that.
- - Color instructions.
- - Expert mode now does not clear screen when the prompt is displayed.
- - Online users notified of new mail!
- - FlagDirectory option added to the .cfg file.
- - Online players notified if a new player comes online or leaves.
- - Bank Interest is now a registered only feature, and can be editted in the
- .cfg file.
- - Complete CHARACTER EDITTING in the NYEDIT.EXE player editor. (of course
- if you didn't register yet ... ya can't really use it ....)
-
- Bugs:
- - Mail Sex bug fixed which caused infection to overflow if it was sent as
- regular mail.
- - The unregistered pause is not repeated if user presses enter.
- - When sex mail is aborted it no longer subtract the sex turns.
- - An online message overload during too many messages bug fixed.
- - Online fight weapon swap bug fixed.
- - Few minor display bugs fixed.
- - Few misspellings fixed.
-
- WIDE BETA 2
- ===========
-
- Features:
- - If a user initiated an online fight, he can stop looking for the player.
- (this is in case a player stays online after a crash)
- - The game now uses file locking, instead of the old system. This should
- fix the file sharing error bugs. All the files are open in share mode and
- the access is locked just before and just after reading/writing.
- - SingleNodeOnly mode added to the .CFG file for single node bbses.
- (this disables online fights and messages, temporary files and speeds up
- the game, read the .CFG file!)
- - More Prompt now included when reading long messages.
- - You can give credit to a user that paid for the registration in the .cfg file
- - Screen is saved and then restored after dos shell.
- - Few messages added.
-
- Bugs:
- - File error in mail fixed, a file stayed open.
- - Display problem with the ` character fixed, this was in the colors help.
- - Online message bug, sent to wrong people, fixed
- - Few online fight bugs fixed.
- - IGM menu display bug fixed.
- - Two User Listing display bugs fixed.
- - Several double display bugs fixed.
- - Language file reading bug fixed, displayed wrong lines sometimes.
- - Few misspellings fixed.
-
- WIDE BETA
- =========
-
- Features:
- - Made the stuff displayed from textfiles to be faster.
- - Added about 40 more lines to the LINES.DAT file
- - Changed some file opening techniques so that more nodes can read
- the same file at a time but only one can have read/write access
- - More prompt is now displayed if user list or newz is longer than a page
- - Screen is saved (if enough memory exists) before and after chat, online
- fights and online messages.
- - More prompts are erased after a key is hit.
-
- Bugs:
- - Few mail display bugs fixed.
- - New day every play if -NM option was enabled before maintanance bug fixed.
- - More prompt file display bug fixed.
- - Few more minor bugs fixed.
-
- -=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
- These were the BETA versions only tested on selected sitez
- -=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-
- BETA 9
- ======
-
- Features:
- - Changed the .STS fileNAME format for IGM's.
- (uses node # instead of user #)
- - Non addictive drugs now lower attack strength.
- - Colors in the instruction file.
- - Colors can be used in namez!!!
- - Take Drug added to the attack menu.
- - Two new events in the street.
- - In evil stuff the game now displays the number of points earned.
- - Will now support colors in enemy names ... when i make the enemy editor.
- - Reduced point values in evil stuff.
- - WTC bombing and Poisoning of water can only be done once a day now.
- - They're also more expensive to do but easier to succeed.
- - This also changed the file structures, but no need for a conversion!
- (I used up 2 bytes of the reserved space in the file structure)
- - Menus and larger texts are now stored in the MENUS.DAT and can be editted.
- - Most of the textlines are in the LINES.DAT.
- (contains practically all the text used)
- - This saved 23k of memory! (from 283k to 260k exe file)
- - Changed the gun prices.
- - Users now get a bit less money for fights.
- - Healing is cheaper.
- - Reworked the enemy files.
-
- Bugs:
- - The Crash Recovery system bug fixed ... (very dangerous one too)
- - Players unavailable for fight bug fixed.
- - Hotels display bug fixed.
- - Two nodes fighting the same player bug fixed.
- - Online Fight overflow and display bugs fixed.
- - Fight hitforce overflow bug fixed.
- - Few minor bugs fixed.
- - Few misspellings fixed.
-
- BETA 8
- ======
-
- Features:
- - IGM support is now complete (read 3rdparty.doc and struct.doc)
- - Money in bank gets now 5% interest a day.
- - COLORS are in!!! Same codes as in LORD. They work in mail and stuff the
- player says when he's beaten, or won, also in newz (not in names).
- - Weapon price listing option added.
- - Game now displays what you get after a kill.
- - Re-wrote the attacking mechanism (for better i hope)
- - Curing STD's now cheaper.
-
- Bugs:
- - Best score bug fixed.
- - Blank disease bug fixed.
- - Hippie event now works.
- - Several display bugs fixed.
- - Lotsa other bugs fixed.
-
- BETA 7
- ======
-
- Bugs:
- - Infection overflow bug fixed (was lethal to players!)
- - Few other overflow bugs fixed.
- - Users getting kicked out of hotel every day bug fixed.
- - Users getting kicked out of hospital all the time bug fixed.
- - Lotsa other bugs fixed usually connected with the new stuff from BETA 6.
-
-
- BETA 6
- ======
-
- Features:
- - Faster consious player display.
- - Faster heal wounds display.
- - New user file structure, though adding 12 bytes per user, 10 of which
- are reserved, i compressed all other records so that it is now 6 bytes
- shoreter per user than in the beta 1 format.
- - Hotel is now paid for days not until next play.
- - The kicking out of hospital is always two days after you got yer ass kicked,
- not like in beta 5 when after 2 days of inactivity you were kicked out every
- day.
- - Started implementing IGMs (far from done yet)
- - Drugs get more expensive, at a slow rate, int different levels.
- - Regular mode is now the default choice in the startup menu.
- - Added Street fight events, three now implemented.
- - Added Crash recovery to get all online flags and temporary files and flags
- outta there and read in temp user files: -CR option on the command line.
-
- Bugs:
- - Few minor bugs and misspellings fixed.
- - BBS name display bug fixed in the editor.
-
- BETA 5
- ======
-
- Features:
- - Expert mode!
- - Faster display of instructions.
- - Quit is the default action in news.
- - Game is now RIP ready but still does not support RIP.
- - The maintanance now doesn't run the first day since there is no need to.
-
- Bugs:
- - Nasty user adding bug.
- - Few minor bugs and misspellings fixed.
-
- BETA 4
- ======
-
- Bugs:
- - Whoops .... if an user beat user he got 80% of his points instead of 8%.
- - Few minor bugs fixed.
-
- BETA 3
- ======
-
- Bugs:
- - Should not break down if user hangs up during maintanance.
- - When a user is beat on the street the game should not hang anymore.
- - Few other minor bugs fixed.
-
-
- BETA 2
- ======
-
- New Features:
- - faster display!
- - better UserStats display
- - hotkeyed menu displays
-
- Bugs:
- - Online Fight rape bug
- - Editor display bug fixed
-
- -=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
- Since the ALPHA versions were not released at all, except my bbs I did not
- include a what's new file.
- -=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-